Selaco Chapter 1: A Slightly Edited Blind Playthrough

Опубликовано: 24 Февраль 2026
на канале: Naceo
341
6

Ah Selaco, you will make a fine addition to my shooter collection.

This Playthrough is mostly blind, done day of release. So, most of this gameplay is going to be RAW. To account for this, I've added a few "editorial" elements to the video. If you want to play along, take a shot every time I:
Find myself at 1 HP - Attrition doesn't even begin to explain Selaco's combat beat. Unavoidable chunk damage in almost every encounter.
Start meandering aimlessly for supplies - Mostly to deal with said attrition. For a dev that doesn't want to call the game an immersive sim, he's sure hitting all the notes.
Get obliterated - Inevitable result. Post your guess on how many deaths I'm going to take.

Playthrough done on Captain difficulty.

Turns out, the Youtube limit for videos is 256GBs or 12 hours long. Don't ask me how I know this.

0:00 Intro
0:52 Level 1: Pathfinder Memorial (Rise and shine cupcake!)
1:35 1-1: Prologue (Pathfinding Prelude)
10:46 1-2: Pathfinder Memorial (Total lack of hospitality)
25:08 1-3: Lockdown (A boom-stick that will give Halo a run for its money)
46:55 1-2: Revisited (Congratulations, it's a corpse!)

49:22 Level 2: Utility Area
55:47 What Happens when you force the criminally insane to problem solve?
1:04:05 I think I actually sequence broke this puzzle here.
1:07:23 Back on Track
1:12:35 Safe room 1
1:15:14 Pathfinder Memorial... again. (These aliens have an appointment with death.)
1:25:32 Introducing the "You're a bleeding idiot timer™"! The latest in real-time monitor yelling feedback!
1:34:00 2-3 Utility Areas - (Handyman Havoc)
1:48:50 It had to happen eventually.
1:55:25 Safe room 2
1:59:45 2-4: Water Treatment (A sewer level by any other name.)
2:19:00 *Holds sign up*: "YIPE!"
2:29:25 Where pacing gets thrown into busy traffic.
2:42:00 Ok! Where the hell were we?

2:54:57 Level 3: Selaco Streets (It's Quiet)
2:59:25 Safe room 3
3:02:19 Parking Garage (Putting the brakes on this invasion)
3:12:33 (In fairness, how was I supposed to know "squad buffs" included becoming unflinchable bullet sponges?)
3:28:24 3-2: Selaco (Where pacing goes to di... Oh cool minigames!)
3:46:48 Back on the beat
4:05:12 (Frickin martyrdom!)
4:09:55 (Idiot Timer™ Redux)
4:13:31 Market (Why ruin one storefront when we can torch the whole block!)
4:26:52 3-3 Sal's Bar (Momentary Reprieve)
4:45:32 Back at it (Haven't brawled in this many bars since Dark Forces)

4:47:16 Level 4: Liancria (Office politics)
5:03:42 (Skill issue detected)
5:08:25 4-2 Administration (Take another shot for every secret hidden behind stacking chairs.)
5:26:22 Safe Room 4/Target Range/Back Tracking
5:40:24 4-3 Courtyard (Hello beautiful.)

5:50:45 Level 5: Exodus Plaza (Shop till you drop... Dead)
6:06:12 (Hacks!)
6:10:10 (Oh, we're going to be here for a while, aren't we?)
6:11:24 5-3 South Wing (Level counter says I'm skipping ahead. That won't be a problem, right?)
6:14:24 Literally unplayable (Asserting his dominance)
6:21:29 (Also, consider not getting flanked by every shotgunner on the map.)
6:33:04 (Stop face tanking the squads and maybe you'll stand a chance!)
6:40:33 5-2 North Wing (This look pile is setting off serious alarm bells.)
6:43:07 (I wonder if it's canon that Dawn has crippling ADHD.)
6:47:20 (Tactical Uppercut!)
6:53:56 (In my defense, it would help if the stagger proc chance in the release build wasn't so buggered.)
6:58:06 5-3 Front Entrance (Whew! That ordeal was unpleasant to the point of sucking a whole lot.)
6:58:46 Safe Room 5

7:03:25 Level 6: Plant Cloning Facility
7:06:09 (Mistakes were made)
7:16:47 Safe Room 6
7:17:47 (Little Office Complex of Horrors.)
7:32:24 (Take a guess on what I forgot to pick up again.)
7:35:50 (Doesn't help that the enforcers are like the spec-ops from half-life if those guys had zero footsteps noise.)
7:41:36 Research (I swear if these things start singing "Feed me Seymour")
7:50:26 Cloning Facility (It occurs to me that blowing up a large installation might be a problematic strategy on a space station)
8:11:57 Running Time!
8:17:18 Safe Room 7/Backtracking (Gotta pickup that card I left behind.)

8:28:01 Bonus Level: Starlight (So your reward is two hours of an unrepentant ass-whooping of a level, totally worth it...)
8:30:42 Red Sector - Manufactuing (Dis-assembly Line)
8:58:03 Starlight Lobby 2 (There... that wasn't too bad.)
9:03:01 Green Sector - Offices (Remember, these levels are "Extra"!)
9:15:06 (I should really start treating these things like the clusterpuck in ion fury.)
9:18:10 Green Sector Cont. (Ever seen someone quaff 4 cans of soda, 2 burgers and 2 whole pizzas?)
9:23:50 Starlight Lobby 3 (Halfway done... only halfway...)
9:26:22 Purple Sector - Warehouse (The lights won't be the only thing purple around here.)
9:36:33 (Stagger Proc chance screwing me over again.)
10:00:24 Blue Sector - Research (One more for the road)
10:23:53 Starlight Lobby 4 (Just rewards.)

10:32:33 Level 7: Endgame
10:40:20 (Last Call!)
10:42:53 (WTF Mate!)
10:47:42 Ending/Credits