This showcase presents a fan recreation of the Transcender ultimate from the Dark Mage (Cabal-inspired), built entirely in Unity 6 VFX Graph. The sequence blends a glowing summoning sigil, six ritual pillars, volumetric beams, and pulsing runes to read clearly in gameplay from mid to far distance.
🧪 Features Included
• Procedural magic circle (radial SDF/sigil texture) with scrolling glyphs & emissive pulse
• Parametric ring placement for 6 pillars (radius/angle/offset controls)
• Volumetric beam stacks with layered noise, soft depth-fade, and height-based dissolve
• Charge → channel → release timing driven by AnimationCurves
• Color ramp (acid green → white) tuned for bloom/exposure and easy palette swaps
• Distance-based fade + simple LOD-friendly toggles for crowds/combat scenes
🛠️ Tools Used
Unity 6 • VFX Graph • Shader Graph • C# sequencing • URP/HDRP Post-processing
🎮 Use Cases
• Ultimate/AoE ritual • Boss summon circle • Dark magic altar / event trigger
🎯 Key Skills Showcased
#UnityVFX #VFXGraph #ShaderGraph #RealtimeVFX #GameVFX #ARPG #RPGVFX #StylizedVFX #TechArt #Particles #CabalOnlineInspired #Transcender
📬 Let’s Connect
• Discord: sevencloud7619
• Email: [email protected]
Note: This is a non-commercial fan work inspired by Cabal Online. All trademarks and game IP belong to their respective owners.