This showcase presents a fan recreation of Dark Ray Diffusion (Cabal-inspired), built entirely in Unity 6 VFX Graph. The effect combines radiant arcane rays, expanding energy bursts, and layered diffusion waves to deliver a powerful visual impact that reads clearly in both close and mid-distance gameplay.
🧪 Features Included
• Multi-phase ray emission system (sequential bursts with rotation offset)
• Diffusion wave layers built with radial noise, soft-edge dissolve, and additive bloom
• Procedural glyph rings with emissive pulsation synced to ray release timing
• Centralized energy core with animated distortion + HDR color ramp (violet → white)
• Channel → diffusion → dissipate sequence controlled by AnimationCurves
• Distance fade & LOD-friendly controls for optimized combat readability
🛠️ Tools Used
Unity 6 • VFX Graph • Shader Graph • C# sequencing • URP/HDRP Post-processing
🎮 Use Cases
• Dark Mage ultimate skill • AoE magic burst • Boss spell finisher / dungeon ritual
🎯 Key Skills Showcased
#UnityVFX #VFXGraph #ShaderGraph #RealtimeVFX #GameVFX #StylizedVFX #Particles #TechArt #ARPG #RPGVFX #CabalOnlineInspired #DarkMage
📬 Let’s Connect
• Discord: sevencloud7619
• Email: [email protected]
Note: This is a non-commercial fan work inspired by Cabal Online. All trademarks and game IP belong to their respective owners.