This showcase presents a fan recreation of the Skull Shooter skill from Cabal Online, reimagined with Unity 6’s VFX Graph for modern stylized action RPGs. The effect features a dramatic burst of spectral skulls, dark energy rings, and chaotic impact flares—designed to read clearly in both close-up action and wide combat scenes.
🧪 Features Included
Animated summoning circle with pulsing glyphs and spectral energy
Procedural skull projectiles with parametric spread and velocity controls
Radial burst logic for synchronized multi-skull attack
Layered glow, distortion, and fading trails for skulls in motion
Custom dissolve & impact effect on target hit
Full timing/sequence control (charge → fire → vanish) via AnimationCurves
Color ramp (ghost white → deep violet) optimized for bloom & post-process
Distance-based fade + LOD toggles for performance crowds
🛠️ Tools Used
Unity 6 • VFX Graph • Shader Graph • C# timing/sequencing • URP/HDRP Post-processing
🎮 Use Cases
• Ranged magic attack • Necromancer/Mage skills • ARPG boss/burst move • Cabal-inspired combat
🎯 Key Skills Showcased
#UnityVFX #SkullShooter #VFXGraph #ShaderGraph #SkillFX #CabalOnline #ActionRPG #TechArt #StylizedVFX #Particles #GameVFX #FanArt
📬 Let’s Connect
• Discord: sevencloud7619
• Email: [email protected]
Note: This is a non-commercial fan work inspired by Cabal Online. All trademarks and game IP belong to their respective owners.