UE4 Gameplay Ability System for Blueprint Programmers is a series which allows you to leverage the UE4's powerful Gameplay Ability System, without any C++ knowledge.
This is a quick video to explain the Gameplay Ability and Gameplay Effect classes since I skimmed over the explanations in the previous videos. I will show you how Ability System Component, Gameplay Ability, Gameplay Effect and Attribute Set are linked together. Plus we see how different Duration Policy settings work.
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00:00 Intro
00:40 Creating Health Regen over time GE
01:22 Understanding options/settings in GE Class
02:11 Testing the new GE Health Regen
02:39 How Ability System Component (ASC) is linked to GA, GE and Attribute Set
04:10 How the "Infinite" Duration policy works
Playlist: • UE4 Gameplay Ability System for Blueprint ...
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