Unity Muse Behavior - Getting Set up to Create Your First AI Behavior Graph!

Опубликовано: 15 Октябрь 2024
на канале: Cam Ayres
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In this video, we dig into Unity Muse Behavior, the most recent AI tool within Unity's Muse that enables the creation of behavior trees and "state machine" like logic, bringing your NPCs to life in a quick and easy way. We take a look at Installing the tool within the Unity Editor, creating a behavior graph, blackboard public variables, behavior graph agents, patrolling AI enemies, and more.
00:00 Introduction
00:52 Open a Unity Project
01:18 Installing Behavior via PacMan
01:51 Outlining objectives and Setup
03:15 Creating the Behavior Graph
03:46 Overview of Behavior Graph
04:17 Demonstration of AI - Text to Behavior Branch
05:19 Creating our first Node - Patrol
06:51 Setting up the Behavior Graph Agent
07:21 Creating the Waypoint for Patrol
08:10 Test the Patrol Behavior / Inspector Variables
09:02 Proximity Checks
09:18 Running in Parallel
10:11 Setting the correct logic flow
11:05 Setting up the Alarm
12:24 Review of Logic Flow
13:23 Debugging Behavior Graph
14:08 Switches and Enums
15:33 Final Test of Logic in Game
16:15 Summary Thoughts
16:33 Outro