Download the scene files here (Patreons get it FREE): https://gum.co/uUbPR
00:00 - Introduction
02:00 - What the tutorial scene files look like
02:50 - Importing the model to our maya scene
04:00 - Setting our base position for our object prior to rigging
04:20 - Snapping to vertex, moving the pivot point.
05:05 - How to fix black normals/ faces on a mesh
05:35 - Creating an animation hierachy set of groups.
06:40 - How to animate ontop of animation
07:20 - Locking animation groups for specific directions/ axis
08:30 - Deformers in maya, quick explanation.
09:30 - Adding a bend deformer to an object.
11:10 - Adding a twist deformer to an object.
12:05 - Twist deformer explained.
13:00 - Animating a 360 twist in maya.
14:30 - Adding a jiggle deformer to an object in maya.
16:50 - Animating translations on our object.
18:05 - Animating a bend deformer.
19:45 - IMPORTANT. How to avoid deleting non-linear deformers / basic rigs!
20:35 - Test render of the banana.
21:10 - SSS Shader setup of the banana in maya.
22:05 - How to fix fire flys / white dots in renders (if caused by textures).
23:00 - Final test animation render
23:50 - Animating anticipation / bounce.
For online 1 on 1 tuition video/ screen calls email me at: [email protected]
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The Banana Base model came from here (FREE): https://www.turbosquid.com/3d-models/...
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The videos on this channel are created by a professional Visual Effects Generalist with experience across Films, TV & Commercials.
The channel provides a variety of tutorials based on Visual Effects Techniques such as Modelling, Tracking, Texturing, Lighting, Rendering, Animation & Compositing.
Software that will be covered includes: Autodesk Maya (with Arnold Renderer), Substance Painter, Mari, Houdini (with Mantra), PFTrack, 3DEqualizer, Nuke, Zbrush & Photoshop.