In this video, we will setup the project so that it is easier to start working on the Abilities later. We will start by first re-using existing Gideon Character Class. We change the class parent to our C++ GAS Character class to inherit its functionality. Next, we setup the input keys required for ability activation. Then we add a simple user interface for our character. We create some interfaces for binding the UI to Character Class. We also add a Data Table for our initial Attributes. Finally, we give a test run to our project.
In UE4 Gameplay Ability System Practical Example Series, together, we will be creating abilities for Gideon Character from the game Paragon. We will be covering implementation of UE4 Gameplay Ability System, a powerful framework for creating abilities quickly and effectively.
--------------------------TIMESTAMPS--------------------------
00:00 Intro
01:09 Setting up Character Class
03:13 Fixing Animation Blueprint
06:33 Fixing Character Class
08:01 Adding Ability Input Action Mappings
09:35 Adding a simple User Interface
16:23 Adding a Data Table for Initial Attributes
--------------------------SOURCE CODE--------------------------
https://github.com/archangel4031/GASR...
Playlist: • UE4 Gameplay Ability System Practical...
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