Hey folks, in this Blender Tutorial I will show you how to make this trailing squiggle spline into an audio visualizer using geometry nodes and a procedural material in the shader editor. After completing this episode, you will have a sound reactive visual effects setup that can easily be adapted and modified to suite your needs.
Download my free beat samples here: / drum-loop-sample-147416113
Stay sharp, have a great day and level up :-)
Visuals By @PhotiniByDesign
Audio By @PhotiniByDesign
On Patreon: / photinibydesign
My Website: https://www.photinibydesign.com/
On Discord: / discord
On Blender Market: https://blendermarket.com/creators/ph...
On YouTube: / @photinibydesign
0:00 Intro / Brief
0:20 Setting Up Blender
1:24 BPM To FPS
2:46 Geo Nodes Squiggle Spline
5:55 Baking / Storing Audio Data
7:42 Geo Nodes Procedural Noise Displacement
8:42 Get Audio Data Into Geo Nodes
9:05 Using Audio Data To Drive Values
9:17 Adding An Audible Speaker Object
18:40 Making The Procedural Material
24:44 Post / Compositing
25:28 Output / Export Settings
26:16 Stay Sharp And Level Up!