Hey folks, in this episode I will show you how to make this scene in blender. You will learn how to use and stack Displacement X height maps in blender.
To add the emission layers, generate and download a couple more Displacement X maps that are generated using only grids and lines. Then add a new plane into your scene, scale it up to the same size as your displaced plane object. Add a new material, add an emission node, a transparency node and a mix shader node. Finally use the new grid/lines displacement texture as a mix factor between the emission and transparency.
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