Unreal Engine: Millions of particles realtime & interactive with custom Niagara module

Опубликовано: 15 Май 2026
на канале: 💾 floppymancy 🪄
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Another one of ongoing rnd/tests with VFX systems inside of Unreal Engine Niagara. This time around I made some relatively simple but effective rules to control the generation of particles, added some layered wind and turbulence forces and achieved this beautiful result.
This runes multiple times faster than analogous setup in Houdini, and it is interactive and you can tweak the look on the fly. What is not to like?
The future of visual effects in UE looks bright!