UE4 Gameplay Ability System for Blueprint Programmers is a series which allows you to leverage the UE4's powerful Gameplay Ability System, without any C++ knowledge.
In this video, we create more C++ functions that we expose to Blueprints. First we create a function that Initializes an array of functions. Next we create a function to remove abilities with tags, change ability level, cancel ability, add and remove tags from ASC. Finally we create some helper functions for projectiles and attribute modifiers.
--------------------------TIMESTAMPS--------------------------
00:00 Intro
01:06 Function Declarations in Header File
09:26 Implementation of Initialize Ability Multi Function
10:15 Implementation of Remove Ability With Tag Function
12:19 Implementation of Change Ability Level With Tag Function
14:01 Implementation of Cancel Ability With Tag Function
14:42 Implementation of Add Loose Gameplay Tag Function
16:15 Implementation of Remove Loose Gameplay Tag Function
16:50 Implementation of Apply GE To Target Data Function
18:29 Implementation of Attribute Modifier Functions
20:58 Testing the functions
--------------------------SOURCE CODE--------------------------
https://github.com/archangel4031/GAST...
Playlist: • UE4 Gameplay Ability System for Blueprint ...
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