UE4 Gameplay Ability System for Blueprint Programmers - Pt 2a - Attribute Set Explanation

Опубликовано: 04 Апрель 2026
на канале: Fire Angel
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UE4 Gameplay Ability System for Blueprint Programmers is a series which allows you to leverage the UE4's powerful Gameplay Ability System, without any C++ knowledge.

In this video I will show you what we actually did in C++ code and why we did it. You should watch this if you want to extend the Attribute Set to include your own attributes. This video is purely an explanation of the C++ code and you may skip it if you simply want to get going with the tutorial.

--------------------------TIMESTAMPS--------------------------
00:00 Intro
00:25 Base Attribute Set Class
00:57 Understanding GAS Attribute
01:46 The Post Gameplay Effect Execute Function
02:14 Linking Attributes in the Base Character Class
03:00 Understanding the CPP Implementation in Base Character Class
--------------------------SOURCE CODE--------------------------
https://github.com/archangel4031/GAST...

Playlist:    • UE4 Gameplay Ability System for Blueprint ...  

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