UE4 Gameplay Ability System for Blueprint Programmers - Pt 3 - Blueprint Melee Ability

Опубликовано: 05 Октябрь 2024
на канале: Fire Angel
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UE4 Gameplay Ability System for Blueprint Programmers is a series which allows you to leverage the UE4's powerful Gameplay Ability System, without any C++ knowledge.

In this video I'll show you how to create melee system using Blueprints and GAS. We start by creating some base BP Classes and then create Gameplay Ability Class for melee. We also see how to apply damage using Gameplay Effect class and also the Stamina "Cost" for activating the melee ability. In the end I will give you an assignment so that you try to understand the system on your own.

--------------------------TIMESTAMPS--------------------------
00:00 Intro
00:48 Creating BP Base Classes
03:51 Creating Initial Attribute Set Values Table
05:56 Creating a User Interface for visualization of Attributes
10:55 Fixing the Anim BP for Player Character
15:01 Creating our first Gameplay Ability
16:52 Implementing Melee using Gameplay Ability
19:38 Creating Melee Damage using Gameplay Event and Gameplay Effect
24:49 Creating and Using GE Cost class for Melee

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