Hey folks, in this Blender Tutorial I will show you how to make this sound reactive parametric geometric abstraction audio visualizer. It's a surprisingly easy node setup that is made entirely in the shader editor, and the good thing about it is that after baking in the audio data, it can run in real-time on any half decent computer.
I urge you to experiment, adapt and improve the visualizer, you can improve it by using a complimentary colour palette, improve it with lighting, using adaptive subdivision and micro displacement, or even add / edit the node tree. The only restriction is our imagination, so stay sharp, have a great day and level up :-)
My Free Drum Sample Pack : / drum-loop-sample-147416113
Visuals By @PhotiniByDesign
Audio By @PhotiniByDesign
On Patreon: / photinibydesign
My Website: https://www.photinibydesign.com/
On Discord: / discord
On Blender Market: https://blendermarket.com/creators/ph...
On YouTube: / @photinibydesign
0:00 Intro / Brief
0:18 Scene Setup
2:19 Core Material
5:46 Import / Bake Audio Data
10:55 Audio Data In The Shader Editor
14:30 Final Output Settings
15:27 Debrief