On Day 36 I put some time into the map collisions but have run into an issue with a off by one bug. I will need to look into this either tonight or tomorrow. Have to solve this one before moving on.
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Day 49 - Building Interiors - Unity Game Development Journal
Day 48 - Use Tiled to Instantiate Prefabs - Unity Game Development Journal
Day 47 - Back At it, New Map - Unity Game Development Journal
Day 46 - Game Objects on Tilemap - Unity Game Development Journal
Day 45 - More Map Pathfinding - Unity Game Development Journal
Day 44 - Fixed Pathfinding & Sword - Unity Game Development Journal
Day 43 - Building a First Level - Unity Game Development Journal
Day 42 - Conclusion for the Week - Unity Game Development Journal
Day 41 - Testing Level Loading Alternatives - Unity Game Development
Day 40 - Fade Transition - Unity Game Development Journal
Day 39 - Tidy Up Map Prefabs - Unity Game Development Journal
Day 38 - Foreground Map Layer - Unity Game Development Journal
Day 37 - Tile Map Collision - Unity Game Development
Day 36 -Bug in Map Collisions - Unity Game Development Journal
Day 35 - Start Map Collision Codes - Unity Game Development Journal
Day 34 - Transition between map chunks - Unity Game Development
Day 33 - 2D Texture Mesh - Unity Game Development Journal
Day 32 - Finished Overworld Tilemap - Unity Game Development
Day 31 - Overworld Map - Unity Game Development Journal
Day 30 - Tile Map (Overworld) Started - Unity Game Devevelopment
Day 29 - Final Tileset part 2 - Unity Game Development Journal