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Day 38 - Foreground Map Layer - Unity Game Development Journal

Опубликовано: 12 Март 2026
на канале: Alias:Nerd
132
3

On Day 38 I finished the Foreground code and Tiled file for the world. (At least on chunk worth)

It works amazing but did inform me of some cleaning up I have to do with the character and the chunk generation code. It may be getting slower then I want in the transitions so I am going to try and optimize that code in the next week.

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