I saw a short intro clip of a rendering of a gas lantern in such an environment and I liked the look, so I had the urge to make this in blender.
The quay is just some wooden plates with some nice textures from polyhaven.
The lantern model I modeled myself and gave it procedural texture so that I can make one look older than the other.
The smoke is basically a 4D noise texture moving fast and altering slowly.
For the moths, I followed a tutorial from Ian Hubert • Animate Moths in Blender - Lazy Tutorials
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