MetaHuman Editing in Blender: Complete Workflow with MetaReForge

Опубликовано: 06 Июль 2026
на канале: Squeezy Pixels
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In this tutorial, we dive into setting up Blender for MetaHuman editing using MetaReForge. Learn how to:
✔️ Import MetaHuman FBX and DNA files
✔️ Edit meshes efficiently using merged "Edit Objects"
✔️ Adjust skeletons and refine facial expressions
✔️ Transfer chages back to LODs and fix seam normals

This comprehensive guide simplifies the MetaHuman editing workflow, with tips for using external tools like (Wrap) and optimizing performance in Blender. Don’t forget to like, comment, and subscribe for the next video on integrating modified MetaHumans in Unreal Engine!

How to get the addon?
MetaReForge is free and can be get from the official github repos:
MetaReForge on github [this addon but works with UE 5.5 and lower]: https://github.com/MykytaPetrenko/Met...
MetaReForge-Lite [another addon for UE 5.6 and higher] on github: https://github.com/MykytaPetrenko/Met...

Documentation: https://mykytapetrenko.github.io/Meta...

0:00 Intro
0:21 Importing Metahuman
1:06 Creating "Edit Objects"
2:10 Preparing for Modify Main Meshes
2:26 Tips on How to Use External Editors
3:45 Editing Directly in Blender
6:19 Fitting (Aligning) Bones
6:29 Testing Animation
6:45 Refining Meshes
8:56 Modifying Facial Expressions
10:36 Aligning Minor Meshes
12:03 Preparing Objects for Export
13:41 Exporting FBX and DNA