|Links
Trailer Unrecord: https://tinyurl.com/2fzaatn6
Unrecord dentro da UE5: https://tinyurl.com/8nuk8446
This video is a comprehensive review of the game Unrecord and aims to analyze technically all the details that prove that the game's trailer was indeed made in Unreal Engine 5. To go beyond a simple review, I took advantage of the video to teach how various tools of Unreal Engine 5 work.
It's worth noting that the video is not a critique of the game's quality but rather a way to showcase how well everything was done that we need to observe frame by frame to notice details that reveal it was made in 3D.
http://thilima.com.br/course/coronare...
|Chapters
0:00 - Intro
01:29 - Photogrammetry
02:19 - 3D Assets - Megascans
05:05 - 3D Assets - Factory Environment Collection
07:04 - 3D Assets - Construction Site Vol.1
09:12 - Object Distribution - Scatter
11:24 - Object Distribution - Physics
12:50 - Player - Hands
14:10 - Player - Camera Effects
16:00 - Player - My version in Unreal Engine 5
19:33 - NPCs
21:17 - Decals
22:40 - Repetitive Textures
24:00 - Lighting & Reflections
27:53 - Extras
Additional Questions:
01 - If it was made in UE5, why don't they select any assets in the engine or show wireframe to prove it?
Resp. I believe it's precisely to generate hype and have more people (like myself) making videos and discussing the game's realism.
02 - In the official Unrecord video within UE5, only 5 assets appear in the outliner window. Shouldn't there be more?
Resp. There is a search for the words "pl" in the outliner area, so only assets that have the terms "pl" in their names appear. Below the outliner window, it can be noticed that there are 5 out of 6819 actors... this total value changes when the character shoots, first increasing the quantity because the projectiles are spawned in real-time, and then decreasing the quantity because the projectiles are automatically deleted to maintain game performance.
03 - If the game is released, is it possible to maintain this quality?
Resp. Yes, it is possible! Currently, Unreal Engine has various possibilities for asset optimization, lighting, and much more. If the developers know how to work with optimization, the game can certainly be released with this quality, especially since it's a single-player game.
Scan 3D Video Credits:
/ @capturingreality
[Megascans]
BulkBag
https://shorturl.at/bdrvX
1st Barrel
https://shorturl.at/ceuW9
Helmet
https://tinyurl.com/5ez8apk9
Rust Metal Shelf
https://tinyurl.com/3pm8yhrd
2nd Barrel
https://shorturl.at/boZ67
[Factory Environment Collection]
https://shorturl.at/pLW03
[Construction Site Vol.1]
https://shorturl.at/ipwJU
[Decals - Graffitis]
https://tinyurl.com/m6hawhs6