Part of a video series on making a random space skybox at runtime. In this video, make the cubes always render behind the level. Uses clear flags, layers, multiple cameras, and culling masks.
Made with Unity 5. Here's the final project:
https://github.com/Zulban/random-spac...
Made with Unity 5. Do you have an idea for my next video? Send me a message, or support me on Patreon to prioritize your idea!
/ stuartspence
http://www.codingplayground.ca