Unity3D - Random Space Skybox - Clear Flags, Layers, and Culling Masks (2/7)

Опубликовано: 19 Май 2026
на канале: Stuart Spence
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Part of a video series on making a random space skybox at runtime. In this video, make the cubes always render behind the level. Uses clear flags, layers, multiple cameras, and culling masks.

Made with Unity 5. Here's the final project:

https://github.com/Zulban/random-spac...

Made with Unity 5. Do you have an idea for my next video? Send me a message, or support me on Patreon to prioritize your idea!

  / stuartspence  
http://www.codingplayground.ca