UE4 Gameplay Ability System for Blueprint Programmers is a series which allows you to leverage the UE4's powerful Gameplay Ability System, without any C++ knowledge.
In this video I will show you what we actually did in C++ code and why we did it. This video is purely an explanation of the C++ code and you may skip it if you simply want to get going with the tutorial.
--------------------------TIMESTAMPS--------------------------
00:00 Intro
01:06 The Header File
02:27 Declaring the Variables and Functions
03:14 The CPP File
03:43 The Initialize Ability Function
06:23 The Get Ability System Component Function
--------------------------SOURCE CODE--------------------------
https://github.com/archangel4031/GAST...
Playlist: • UE4 Gameplay Ability System for Blueprint ...
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