UE4 Gameplay Ability System for Blueprint Programmers - Pt 13 - Parsing Custom Data with Delegates

Опубликовано: 28 Сентябрь 2024
на канале: Fire Angel
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UE4 Gameplay Ability System for Blueprint Programmers is a series which allows you to leverage the UE4's powerful Gameplay Ability System, without any C++ knowledge.

In this video, I will show you how you can send some custom calculation and data from Attribute Set Class to Character Class and use it inside of Blueprints. In this example, we take a look at applying Speed Debuff to Player Character and send the attribute info using Multicast Delegates
--------------------------TIMESTAMPS--------------------------
00:00 Intro

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https://github.com/archangel4031/GAST...

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