Join this channel to get access to perks:
/ @unitywithcam
In this video we review installing ProBuilder, using the Vertex Color Editor window in Unity, then using Shadergraph to animate the position of colored vertices over time on a Sine wave.
This is likely to be part 1 of a multipart series where I will create a particle system using these procedurally animated flying keys.
00:00 Introduction
01:28 ProBuilder
01:59 Key Modeling
02:40 Wings Modeling
03:39 Vertex Color Assignment in ProBuilder
05:46 Shader Graph
08:48 Testing Animation
09:40 Adding Exposed Speed Attribute
10:53 Recap of Graph
11:59 Assign Key Material
12:36 Fine Tuning Recommendation
13:21 Outro