If you followed my previous videos on my horror FPS with body awareness and procedural setup, then this an improvement series to it, meaning this is almost entirely driven by procedural logic but still have a lot to tweak.
So currently with the video presented, I only have an idle or non-ads fire animation and reload animation. The rest is procedural and you can tweak it more depending on the gun, status (low health, low stamina), events, etc.
New features:
-Added weapon/breathing sway during idle and with lowered values on aiming
-Added procedural weapon-arm sway during movement (walk) both in non-aiming and aiming
-Added procedural fire recoil
-Added procedural aiming (ADS)
Improvement:
-Improved Left Hand IK using FABRIK
-Improved additional weapon sway associated with the procedural leaning
If you want to get started, follow these tutorials on some of the logic:
/ @gamedevraw
• Unreal Engine 4 - Left Hand Attach, Wiglin...
• AGR PRO (Free Plugin) Quick Start - UE4 Tu...
• Unreal Engine C++ Procedural Aiming Part 1...
You can also get the procedural recoil component using curves on the marketplace.
Check out my other videos for the other tutorial links and SUBSCRIBE :)
#unrealengine #unreal #ue4 #procedural #fps #firstperson #firstpersonshooter #sway #weapon #walk #recoil #fire #curves #aim #ads #horror #guns #shoot #animation #blueprint