AI physical animation and ragdoll practice #2 | Unreal Engine

Опубликовано: 04 Апрель 2026
на канале: LZ
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The physical animations and ragdoll have improved upon learning some stuff. Please do not mind the animations. I only used few animations at the moment to easily prototype some logic.

Currently:
-tweaked a better physical animation data settings
-base physical animation on event begin play and excluding lower leg parts to prevent folding of the foot
-tweaked existing death ragdoll mechanic
-after a few seconds physics settings is lowered to mimic twitching of some parts and a saved pose is initiated to kill the physics and its small twitches
-if dead, the zombie physics can be simulated again on the bone hit trace and all bones under it then goes back to lower physic settings and save pose to stop the body.
-AI limbs or body parts react to objects like walls or to other AI.
-FIXED the problem of ai jumping or bouncing radically from each other upon contact by removing a node that added another collision setting, also changed the ai mesh to dynamicobject.

Next:
-I will be exploring blending directional hit animations with physical hit animations, as well as certain locomotion.
-get up from ragdoll
-further tweaks

Improved version:    • Horde AI Zombies: Physical Animation and R...  

Check out these tutorials to get started:
   • Physical Animation / Rag doll TUTORIAL in ...  
   • Lets Create Physical Animations - Blueprin...  
   • Video  

You can check out my other videos and progress. Please do subscribe. :)

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