Business as usual would dictate that F.E.A.R., one of many masterpieces released in the mystical year of 2005 was to receive a sequel. Alas, the convoluted nature of ownership and intellectual property would dictate that it would instead by followed by expansions that played out in a timeline divorced from the primary canon - the Vivendi timeline.
Extraction Point and Perseus Mandate were the result of this endeavor to capitalize on the F.E.A.R. name; the former was considered a remarkable success and improvement on the original in every regard, while the latter garnered reputation as a pathetic cash grab devoid of charm and substance. This video essay aims to dive into the divergent design philosophies that drive these exceptionally-distinct experiences.
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Outro: BEAT TAPE 27 (00:00) - Jippy