Dissecting F.E.A.R. - Up, Close, and Very Personal [Analysis]

Опубликовано: 16 Июль 2026
на канале: RawAustin
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For years I've heard nothing but great things about this F.E.A.R., in particular the endless praises sung about its A.I. and how it single-handedly brought the technological singularity that much closer to becoming a reality. I figured I may as well play it at some point, and that point was 3 weeks ago when I decided to learn how to use Adobe Premiere Pro and figured this video would make for a decent learning project.
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Outro: BEAT TAPE 23 (31:17) - Jippy

Timestamps:-
00:00 - Preamble
00:58 - Introduction
03:35 - Design & Aesthetic
09:14 - A.I. & G.O.A.P.
14:26 - Level Design
15:56 - Enemies
18:19 - Gunplay
30:34 - Troubleshooting
33:20 - Conclusion

Sources:-
[F.E.A.R.] Developer Commentary -    • F.E.A.R. Developer's Commentary  
[F.E.A.R.] E3 2004 Gameplay -    • F.E.A.R. - E3 2004 Beta Gameplay  
[F.E.A.R.] AI in Action -    • The F.E.A.R. AI  
[G.O.A.P.] GDC '15 AI Talk -    • Goal-Oriented Action Planning: Ten Years o...  
[G.O.A.P.] Dr. Tommy Thompson's Analysis -    • Facing Your F.E.A.R. [AI & Games Lecture #3]  
[G.O.A.P.] resources and implementations - http://alumni.media.mit.edu/~jorkin/g...