In the third installment of our 3 part series - We take the custom-made 3D assets from parts 1 and 2 into Unity to bring it all to life.
Techniques Shown:
Flipbook Animation
Subsurface Scattering Materials
Animating Cameras and Lights
Emissive Light Baking
Prefab Material Extraction
Application of Textures for HDRP Unity Materials
Proper Settings for MP4 Export from Unity
Creating Snow, Fire, and Smoke
Tools Shown:
Timeline
UI Toolkit
Font Asset Creator
Particles
Audio Source
Light Baking / Light Mapping
Recorder
All opinions expressed are my own and not meant to reflect the opinions of Unity.