Lesson_1 • Vray For Sketchup #1/1 - User Interf...
Lesson_2 • Vray For Sketchup #2/1 - Exterior r...
Lesson_3 • Vray For Sketchup #3/1 - Interior ren...
Lesson_4 • Vray For Sketchup #4/1 - Understandi...
Lesson_5 • Vray For Sketchup #5/1 - Caustics in ...
#Advanced #Materials #vrayforsketchup
In this module, we go over some of the less commonly used materials:
+ Car Paint Material - created to simulate car paints the material can be used to simulate a wide range of metallic surfaces that have a clear coat on top of them. It has three layers - Base, which gives the base color and reflectivity of the material, Flakes which allows us to add tiny flakes on top of the base layer and Coat which adds a clear coat layer over the bottom two layers. The Coat layer is similar to the Reflection layer of the Generic V-Ray Material but with Fresnel Reflections always enabled. This allows us to quickly add a thin reflective coat over our Base and Flakes layers
+ Blend material – A special material that allows us to combine multiple materials and blend them together using a grayscale value (color or texture)
+ Bump material – allows us to add a bump map to any material we have in the scene - some materials do not have a bump map slot in their settings and this material is the only way to add bump to them. Stacking multiple Bump Materials together can create a more complex surface material by allowing the use of several bump maps together easily
Tags: Sketchup vray basic, vray 3.6 tutorial basic, sketchup vray material, sketchup vray tip, trick, lesson, sketchup vray Advanced Materials, vrasy diffuse, specular, primary amount, glossiness, bump, blend