Lesson_1 • Vray For Sketchup #1/1 - User Interface i...
Lesson_2 • Vray For Sketchup #2/1 - Exterior render...
Lesson_3 • Vray For Sketchup #3/1 - Interior renderin...
Lesson_4 • Vray For Sketchup #4/1 - Understanding ma...
Lesson_5 • Vray For Sketchup #5/1 - Caustics in vray ...
In this module, we demonstrate how you can control where the Bloom and/or Glare effect is applied using a selection mask based on the Intensity of the pixels in the rendered image. The Intensity masks work straight forward. The V-Ray Frame Buffer holds the image in a 32 bit floating point format. Using the intensity mask V-Ray applies the Bloom and/or Glare effect only on pixels with Intensity higher than the one specified in the Intensity parameter. This allows you to avoid "blurring" the entire image and have the Bloom/Glare effects applied only on the bright areas of the image.
Tags: Sketchup vray basic, vray 3.6 tutorial basic, sketchup vray light, sketchup vray tip, trick, lesson, V-Ray Proxy, V-Ray Fur, Sun and Sky, Basic Camera,Dome Light, VFB Lens Effects
#Lens #Effects #vrayforsketchup