Lesson_1 • Vray For Sketchup #1/1 - User Interface i...
Lesson_2 • Vray For Sketchup #2/1 - Exterior render...
Lesson_3 • Vray For Sketchup #3/1 - Interior renderin...
Lesson_4 • Vray For Sketchup #4/1 - Understanding ma...
Lesson_5 • Vray For Sketchup #5/1 - Caustics in vray ...
In this module, we set up V-Ray to split the image into its composing render elements. This allows us to apply color corrections to each element independently and gives us much more control in post processing. In this scene, the elements we need are:
Lighting - this element stores the contribution of lights to the diffuse component of the materials in the scene
Global Illumination - this element stores the contribution of global illumination to the diffuse component of the materials in the scene
Reflection - this render element holds all reflective parts of the scene
Specular - this render element holds the specular reflections in the scene (the reflections of lights in blurry reflections)
Refraction - this render elements holds all the refractive parts of the scene
Background - this is the background or environment
In the end will add a Material ID render element. This is a custom render element which isolates objects with the same material and renders them with a unique flat color. This allows us to easily select objects with the same material in post-production and apply color corrections to them.
Tags: Sketchup vray basic, vray 3.6 tutorial basic, sketchup vray light, sketchup vray tip, trick, lesson, V-Ray Sun & Sky and Camera Setup, Portal Lights, GI Engines, High Quality Rendering, Simple Compositing, Render Elements