Testing Beta Version MetaReForge in blender 4.1

Опубликовано: 20 Март 2026
на канале: Squeezy Pixels
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In this video, I'm testing MetaReforge 1.1.0.1 (beta-phase2) in Blender 4.1. Just a heads-up: this isn't a comprehensive tutorial. Rocket attacks and the resulting blackouts have affected my workflow, so please excuse the audio quality and any inaccuracies in the video. Currently, I don't have a proper microphone, nor the means to re-record some segments. I was going to show how to fix partially closing eyelids, but forgot. I remembered to discuss clothing later than intended and didn't demonstrate it in Unreal Engine at all. Anyway, I'll create a full workflow tutorial soon, without dragging out unnecessary parts and covering everything essential. Nevertheless, this video still offers a glimpse into the latest updates and changes.

How to get the addon?
MetaReForge is free and can be get from the official github repos:
MetaReForge on github [this addon but works with UE 5.5 and lower]: https://github.com/MykytaPetrenko/Met...
MetaReForge-Lite [another addon for UE 5.6 and higher] on github: https://github.com/MykytaPetrenko/Met...

Documentation: https://mykytapetrenko.github.io/Meta...

Whats new in MetaReforge 1.1
new approach to editing the edit mesh. Specific body parts, like eyes, eyelashes, and teeth, are now separate objects (there was one single mesh in 1.0).
-face control rig for animation testing and the visual editing of corrective morph targets.
ability to automatically adjust clothing to the edited mesh.
capability to build a head mesh from a DNA file, eliminating the need for the Autodesk FBX Converter, which, incidentally, doesn't work on Win 11.
custom morph targets
better facial animations because of improved fit-bones algorythm

1.1.0.1 (beta-phase 2) changelog:
compatibility with blender 4.1
ability to convert triangles to quads for edit mesh
improved welding algorythm which merges only vertices of boundary edges. This fixes problems with "fit-bones" and "synchronize" operators

Sculpting Music:
Underground Academy - Hanu Dixit

Timecodes:
0:00 Intro
0:35 Import Metahuman to Blender
1:42 Init Edit Objects
5:34 Sculpting Skin Mesh
8:18 Eyeballs
10:22 Eyeshells
11:24 Eyelashes
11:58 Eye Edges and Cartilage
12:42 Teeth
13:54 Fit Bones
14:25 Testing Facial Expressions
20:51 Tweaking Corrective Morphs
28:06 Synchronize LODs
29:25 Split Normals
30:09 Cloth
32:36 Export
34:24 Reimport in UE
40:52 Bind Grooms
43:00 Running MH Demo