Holding B site Inferno with solid Utility - 9 key things in description (LIVE w/ Comms)

Опубликовано: 27 Март 2026
на канале: Callouts for CS2
600
10

This is just in a random level 7-10 PUG
Here's the teamplay that went into this round:
1)He throws Furia Smoke (a smoke that creates a 1-way at top car)
2) I open with a deep HE grenade (thrown by looking at the lamp above shortwall) that hits an enemy pretty hard.
3) That Furia smoke he threw gets blocked by their molly, I fall back because it looks like a rush and throw a not so good 1-way smoke to setup a defend
4) He calls for coffin flash and it works as intended. One flashed enemy falls off behind shortwall and 1 non-flashed enemy is in a 1v1 against me. I win the 1v1 and immediately fall off like a good CT player should do. While falling off, I should've stayed in the spray and instant transferred to the shortwall in case there was one there. I got lucky and he missed his trade. My teammate threw the Jump-Throw version of his flash, which is good for throwing quickly and safely (you don't have your head exposed). When I peek off his flash, I'm actually a little late; but, it turned out for the best.
5) I molly to prevent aggression by them, and buy myself time to rotate to coffins.
6) I call to him that I can retake flash from coffin, and I throw the version that's NOT a jump-throw since he's holding/defending. It's more poppy; but, is more risky to throw if you don't have someone defending you since I'm jumped up on coffins... But... It also allows me to be on top of coffin and fight back in case they swing him.
7) The flash hits two enemies and he kills both. Notice that I call when the flash is "out" and when it pops. My recommendation is to probably call "popped" instead of blind.
8) I fly up to help him take fights and/or trade him out. I call to my teammate that I'm there with him. I kill an enemy while supporting because the enemy doesn't expect me. He's able to fall out and stay alive.
9) Once he reloads, I countdown a swing and we 2v1 an enemy for the round win. We line up briefly, which is a mistake; but, we get lucky and the enemy can't connect. When I die, my teammate steps in to finish the trade. He pauses briefly so the enemy stops firing and his recoil begins to reset, which is an ideal time to start a gunfight with him.