Flexible cable create using Spline Ik control and Skin modifier in 3ds max | Hanora 3D
When we work on animation projects we need to rig the cables, ropes, hose, and wire we need to be those are flexible.
So, this tutorial is for you. By the end of this tutorial, you will learn the facts below
📗 Simply create the spline. this spline represents our flexible cable.
📗 To get a more flexible cable the helper line vertices, and horizontal segments of the main cables are very important.
📗 How to create point helpers on the vertices
📗 Making the cable flexible through the Skin Modifier.
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💚 Tools:
1️⃣ Modeling: Autodesk 3DS Max
2️⃣ Editing: Davinci Resolve
3️⃣ Screen recorder: OBS Screen recorder
4️⃣ Photoshop
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