This one uses completely different methods to the other Sprite Stacking RPGs videos use. Both in drawing objects in layers (See Method E1DE in • GMS2 | Different Sprite Stacking Methods V... ), but also how the ground is drawn.
When the game starts the game uses three tile map layers, a height map, decoration layer and biome map. Using these three it creates masks of the three map heights and stores them as surfaces - opposed to the old method which had 20 tile maps loaded at all times.
In appearance it is very 1 step forward 10 steps back, but the other project had much more time put into it, and this new one will serve as a frame work moving forward.
PROTO & the Robotic World
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