Development is coming along very well and we are now at the 10 month milestone!
See more exciting behind-the-scenes videos of how I'm making this retro game...
• The SECRETS to making a real RETRO GAME
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https://patreon.com/mechazone?utm_med...
A lot of new functionality and improvements have been implemented:
full interface functionality with tech research and mech upgrades
working options screen
enemy bestiary
mission briefings and selection map
moving enemies that can shoot bullets and explode when hit by player bullets
enemy collision with player that causes damage
I am very proud of this update. It really feels like a game now. Still a lot of refining to do and I want to experiment more with enemy movement patterns.
Thanks for all of your support!