We take a look at pulling one native CAD asset through the Pixyz plugin pipeline, quickly taking it from millions of triangles to thousands.
We cover asset import, tool box, rule sets, filtering by metadata, assigning properties, merging based on materials, and quick replication of that process through automatically applying a ruleset.
00:00 Introduction
01:37 Model Source
02:34 Importing the File
03:41 Initial Model Stats
05:00 Creating your Rule Set
05:16 Creating your First Rule - Clean up & Merge
08:42 Merging and Assigning Metadata
11:07 Performing Material Assigning and Merging Based on Metadata
13:43 Decimation, Merging, and Remove Hidden
24:43 Creating Repeatable Animation
27:52 Customize Your Scene
31:12 LOD Generation
33:18 Results
33:44 Repeat!