Weapon Recoil FPS v2 | Unreal Engine Devlog #3

Опубликовано: 30 Сентябрь 2024
на канале: LZ
793
8

I tweaked some settings to correct the lack of actual recoil on the weapon on a previous weapon. But this weapon recoil is not procedural more of animation based. I am still waiting for a recoil asset to implement the procedural recoil that is using curves.

Some of the logic like recoil pattern, recovery and accuracy are procedural. Accuracy is affected when in ADS or non-ADS and when walking ADS or non-ADS.

Please check out my other video progress on my upcoming FPS horror game and subscribe if you like it :)

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