DARKSIDERS || Deathinitive Edition Part 5 -The Foundry - Deathinitive Difficulty - NO COMMENTRAY
After completing the Lost Temple and waking up the Warden, Death returns to Tri-Stone to speak with Eideard about the Foundry. Eideard informs Death that the Tree of Life is the only gateway to another world, and it cannot free War (Death's brother) just by reaching it. Death needs the Guardian to clear the way, as the path to the Tree has been blocked by corruption.
The Warden restores the path leading to the Foundry, and Death, along with Karn, goes to explore it. They find the Guardian, but to activate it, they need three different Heart Stones. These Heart Stones are hidden inside the Foundry, and both Death and Karn must find them and return them to the Guardian to activate it. Unfortunately, one of these Heart Stones will be corrupted, which will cause the Guardian to become corrupted as well.
There are three trophies in this area:
To Move a Mountain (Bronze Trophy)
The Spectral Touch (Bronze Trophy)
The Triple Lindy (Bronze Trophy)
The To Move a Mountain trophy will unlock as soon as you finish speaking with Eideard. The Spectral Touch trophy will unlock when Death collects the Deathgrip ability. The Triple Lindy trophy will unlock when Death jumps from the highest three points in the Foundry. You can find these three highest points while searching for the second Heart Stone.
There are a few collectibles in this area:
1 Mystic Stone
1 Resistance Stone
2 Legendary Weapons
1 page from Chapter 1 of the Book of the Dead
6 Boatman Coins
1 hidden chest containing the Maker Armor, which is one of the best armor sets in the game. This armor is the best you can collect in the Forge Lands.
There are two bosses in this area. One is a mini-boss, a version of the mini-spider Death faced in the Drenchfort. By this point, Death can easily overcome these mini-bosses. The other boss is the final boss of the area: the corrupted Custodian. This is one of the hardest bosses in the game. It is very fast, has a wide range of attacks, and is unpredictable in terms of its next move. The best strategy is to stay cautious when approaching it, and as soon as it is on the ground, use your secondary weapon to deal as much damage as possible.
Chapters:
00:00 Intro
00:34 Stonefather's Vale Area
01:02 Tri-Stone Area
01:14 Death & Thane
01:24 Whirlwind combo move combat
02:07 Death & Elder Eideard
02:58 To Move A Mountain Bronze Trophy (Complete the Lost Temple, waken up the Warden)
02:59 Skill Point NO, 8 (Harbinger: Teleport Slash)
03:21 Death & Muria
04:39 Maker's forge
04:44 Death & Karn (Delever the Compass)
04:58 Gauntlets of Savagery Legendary weapon
05:08 Death & Alya
06:51 Mystic Stonebites 5 / 34 (Blackroot's side quest)
07:08 Death & The Warden
07:50 The Lost Stone side quest (Given to Death by the Warden)
09:18 Boatman Coin No, 24
09:50 Death in the Foundry
10:00 Resistance Stonebites 1 / 10 (Blackroot's side quest)
13:07 The Guardian
16:05 Boatman Coin No, 25
26:52 The Foundry's Map
27:37 The Spectral Touch Bronze Trophy (Collect the Deathgrip)
28:44 Maker Scythes Legendary weapon
28:53 Chapter 1, Page 7 (Book of the Dead)
36:12 Collecting 1st Heart Stone
37:50 Skill Point NO, 9 (
39:03 put back Heart Stone 1 on the Guardian
40:09 Boatman Coin No, 26
42:11 Boatman Coin No, 27
47:41 Death Vs the Foundry's Mini-Spider
48:41 Boatman Coin No, 28
51:19 The Triple Lindy Bronze Trophy (Jump from the highest 3 edges in the Foundry)
42:14 Boatman Coin No, 29
53:13 Reveal A hidden Chest (Destroy all the pots)
53:37 Unlock Maker Armor (Body, Boots, Shoulder, Gloves)
59:02 Collecting 2ed Heart Stone
1:01:45 Put back Heart Stone 2 on the Guardian
1:03:47 Collecting 3rd Heart Stone
1:03:58 Death vs Corrupted Custodian
1:06:45 Waken up The Guardian
1:07:58 The Foundry Completed
1:09:11 Back to Tri-Stone Area
1:09:38 Maker's Forge