Kapla FAIL Compilation (THE SEQUEL!)

Опубликовано: 13 Июль 2026
на канале: Franck Planks
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#fail #kapla #domino

If you think I succeed with every project I make on the first try, think again. Failure is an unavoidable and necessary part of any skillful craft you develop.


THE FAILS:

1. Intro: The activation lever on the final seesaw was too short, which didn’t generate enough energy to knock the next domino. It was also kicked out of alignment by a previous domino.

2. Counterweight towers didn’t land in the middle of the bridges, causing them to stay up

3. Force multiplier built incorrectly

4. Primitive domino-less transfer mechanism

5. Bad force multiplier again

6. Force multiplier pillars got stuck, should’ve built them by turning them 90 degrees

7. Another poorly constructed force multiplier

8. Faulty force multipliers yet again

9. Not enough force applied to trigger
mechanism

10. Second layer of the tower wasn’t connected to the activation system properly

11-13. Testing a new Kapla bin trick at the World Record tower venue

14. Not enough dominoes to build up momentum against the force multiplier trigger

15. Counterweight towers completely missed the bridges

16. Testing a new vertical force multiplier system. That worked, but the tower demolition system at the top only knocked a few layers of the tower

17. Improper sonimod trigger

18-19. Sonimod wasn’t constructed precisely enough

20-21. Force multiplier supports were too short, causing the levers to get stuck

22. Wheels got stuck on the flimsy ramp

23. Reversing staircase didn’t work

24. Staircase stopped collapsing

25. Not enough force applied to the transfer mechanism

26. First part of the destruction sequence for the waterfall was supposed to release a plank onto the waterfall trigger, instead it missed completely.

27. Reversing staircase didn’t work again

28. Hard to sell since we didn’t inspect its exact cause of failure, but either not enough force generated by the force multipliers to knock the main structure, or they were constructed incorrectly.

29. Once again with the sloppy trigger mechanisms

30. Not enough space for dominoes to turn

31. Yet another shitty trigger mechanism

32. Not enough energy was applied to the force multiplier due to the sudden turn directly before. Turn should’ve been made about a foot further ahead

33. Right-side wall trigger didn’t activate

34-35. Walls stopped collapsing

36. Counterweight towers didn’t knock most of the bridges

37. Falling block pulled the trigger domino away from the domino line instead of towards it

38-39. Vertical force multiplier triggers got stuck

40. Left-side tower was spared the wrath of the giant pillar of destruction

41-42. 3rd and 4th wheel triggers didn’t work

43. 5th wheel trigger didn’t work, but the wheel fell anyways due to vibrations. Still completely missed the activation system hidden in the cave

44. What a frustrating way to end 2023, with the ball getting stuck on its support planks

45. Weight of the structure redistributed itself in a way that allowed it to stay up. The force multiplier in the back didn’t activate either

46. Holes were far too small for the balls to pass through

47. Despite several balls passing, the holes were still too small and caused a blockage


MUSIC:

Pixel Peeker Polka by Kevin Macleod    • Kevin MacLeod: Pixel Peeker Polka - faster  

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