#fail #kapla #domino
If you think I succeed with every project I make on the first try, think again. Failure is an unavoidable and necessary part of any skillful craft you develop.
THE FAILS:
1. Intro: The activation lever on the final seesaw was too short, which didn’t generate enough energy to knock the next domino. It was also kicked out of alignment by a previous domino.
2. Counterweight towers didn’t land in the middle of the bridges, causing them to stay up
3. Force multiplier built incorrectly
4. Primitive domino-less transfer mechanism
5. Bad force multiplier again
6. Force multiplier pillars got stuck, should’ve built them by turning them 90 degrees
7. Another poorly constructed force multiplier
8. Faulty force multipliers yet again
9. Not enough force applied to trigger
mechanism
10. Second layer of the tower wasn’t connected to the activation system properly
11-13. Testing a new Kapla bin trick at the World Record tower venue
14. Not enough dominoes to build up momentum against the force multiplier trigger
15. Counterweight towers completely missed the bridges
16. Testing a new vertical force multiplier system. That worked, but the tower demolition system at the top only knocked a few layers of the tower
17. Improper sonimod trigger
18-19. Sonimod wasn’t constructed precisely enough
20-21. Force multiplier supports were too short, causing the levers to get stuck
22. Wheels got stuck on the flimsy ramp
23. Reversing staircase didn’t work
24. Staircase stopped collapsing
25. Not enough force applied to the transfer mechanism
26. First part of the destruction sequence for the waterfall was supposed to release a plank onto the waterfall trigger, instead it missed completely.
27. Reversing staircase didn’t work again
28. Hard to sell since we didn’t inspect its exact cause of failure, but either not enough force generated by the force multipliers to knock the main structure, or they were constructed incorrectly.
29. Once again with the sloppy trigger mechanisms
30. Not enough space for dominoes to turn
31. Yet another shitty trigger mechanism
32. Not enough energy was applied to the force multiplier due to the sudden turn directly before. Turn should’ve been made about a foot further ahead
33. Right-side wall trigger didn’t activate
34-35. Walls stopped collapsing
36. Counterweight towers didn’t knock most of the bridges
37. Falling block pulled the trigger domino away from the domino line instead of towards it
38-39. Vertical force multiplier triggers got stuck
40. Left-side tower was spared the wrath of the giant pillar of destruction
41-42. 3rd and 4th wheel triggers didn’t work
43. 5th wheel trigger didn’t work, but the wheel fell anyways due to vibrations. Still completely missed the activation system hidden in the cave
44. What a frustrating way to end 2023, with the ball getting stuck on its support planks
45. Weight of the structure redistributed itself in a way that allowed it to stay up. The force multiplier in the back didn’t activate either
46. Holes were far too small for the balls to pass through
47. Despite several balls passing, the holes were still too small and caused a blockage
MUSIC:
Pixel Peeker Polka by Kevin Macleod • Kevin MacLeod: Pixel Peeker Polka - faster
ROYALTY FREE Political Music Pack: Biography • ROYALTY FREE Political Music Pack | Epic M...