The Entire Earth On A Plane, in Blender

Опубликовано: 05 Август 2026
на канале: Miles Waugh
882
19

It's way faster than using actual geometry, because it explicitly calculates the intersection of the ray with a sphere rather than a bunch of tris. This is a realtime recording on my school computer (CPU specs on previous earth video). This qualifies as a monte carlo path tracer, although no supersampling is needed whatsoever (currently used only for anti-aliasing).