In this video, we will create the next ability Cosmic Rift (which I mistakenly named Torn Space). This ability is used to spawn Meteors from the sky and deal damage in an area. We start by creating new GA class to handle the ability. Next, we wait for player input to Confirm or Cancel the Targeting. We also create a Reticle Actor that acts as visuals for our Target. We create an Actor that will spawn Meteor Particles and apply damage in an area. We also create a GE class to apply damage to actors inside the ability targeting. We also see how you can use existing inputs for Targeting Confirm and Ability Activation at the same time. Finally, we look at some limitations with networking while playing as listen server.
In UE4 Gameplay Ability System Practical Example Series, together, we will be creating abilities for Gideon Character from the game Paragon. We will be covering implementation of UE4 Gameplay Ability System, a powerful framework for creating abilities quickly and effectively.
--------------------------TIMESTAMPS--------------------------
00:00 Intro
00:50 Creating Gameplay Ability Class
03:18 Creating Reticle Class for targeting
04:44 Creating Meteor Actor for visuals and damage
09:52 Creating Gameplay Effect Class for damage
10:55 Changing Input for Targeting Confirmation
16:07 Testing our Ability
17:30 Limitations in Replication / Networking
--------------------------SOURCE CODE--------------------------
https://github.com/archangel4031/GASR...
Playlist: • UE4 Gameplay Ability System Practical Example
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