8 тысяч подписчиков
71 видео
ANGLE: Running OpenGL ES 2.0 Graphics Code on Windows
Advanced Mesh Shaders | Martin Fuller | DirectX Developer Day
Win2D: DirectX-Powered Drawing in C# //Build 2015
How the Pros Use PIX to Make Their Games Better | Morgan Grobin & Steven Pratschner | GSL '21
Build 2016: Keynote Day 2
What's New with High Dynamic Range in DirectX Games | Simon Tao | Game Stack Live '21
DirectX 12: Resource Barriers and State Tracking
PIX on Windows | Austin Kinross | DirectX Developer Day
The New Features and Unprecedented Opportunities of DirectX 12 | Jianye Lu | DirectX Developer Day
DirectX Raytracing: Procedural Geometry
DirectX: Ask the Experts | Game Stack Live 2021
Intro To New Timing Captures, 4/4 - Configuring the PIX UI
DirectStorage for Windows | Andrew Yeung | Game Stack Live '21
DXR Tier 1.1: Adding Functionality and Efficiency | Jianye Lu | DirectX Developer Day
DirectX 12: Resources Barriers and You
DirectX 12: GPU Usage Diagnostics in Visual Studio
DirectX Raytracing: Real-Time Denoised Raytraced Ambient Occlusion
Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX (Presented by AMD)
DirectX 12: Execute Indirect and Asynch GPU culling
Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia)
HLSL シェーダー モデル 6.6 | Shintaro Takeyama | Game Stack Live '21
Using the Sampling Profiler in PIX Timing Captures
HLSL Compiler | Michael Dougherty | DirectX Developer Day
Tier 2 Variable Rate Shading in Gears | Chris Wallis | Game Stack Live '21
RTXDI: Details on Achieving Real Time Performance (Presented by Nvidia)
How to Enable Night Light on Windows 11 (& other tips)
Intro to PIX on Windows, 1/5 - Launch UI
Intro to PIX on Windows, 3/5 - Overview Tab
Capture And Report Graphics Bugs in Windows 10
Win2D: January 2016 update
DXR 1.1 Inline Raytracing | Dave Oldcorn | DirectX Developer Day
DirectX Tools for Windows 10 in Visual Studio 2015
Resource Binding in DirectX 12 (pt.2)
Intro to PIX on Windows, 2/5 - Take Capture
Reinventing the Geometry Pipeline: Mesh Shaders in DirectX 12 | Shawn Hargreaves | DirectX Dev Day
DirectX 12 Ultimate for Game Developers | Jianye Lu | DirectX Developer Day
Monitor Buying Guide - Finding the Right Monitor for Your Needs
DirectX 12: Advanced Graphics and Performance
DirectX 12: DirectX 11 to DirectX 12 porting guide
Accelerating DirectX Innovation | Jacques van Rhyn | Game Stack Live '21
DirectX 12: Better Power, Better Performance
DirectX 12: Advanced Graphics Performance
HLSL Shader Model 6.6 | Greg Roth | Game Stack Live '21