Resource Binding in DirectX 12 (pt.2)

Опубликовано: 24 Май 2026
на канале: Microsoft DirectX 12 and Graphics Education
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Picking up from pt1, in this video Amar covers (among other things): root signatures, root parameters, root arguments, root descriptor, root constant, shader visibility, static samplers, resource binding hardware tiers, root signatures with bundles, descriptor creation & copying, compute vs. graphics root behavior, ExecuteIndirect state changes, root signature authoring and management, HLSL root signature syntax and more.

The full slides (with audio) mentioned can be found here: http://1drv.ms/1Nn4cml

Part 1:    • Resource Binding in DirectX 12 (pt.1)  
Part 2: You're here!
Part 3:    • Resource Binding in DirectX 12 (pt.3)