This talk is aimed at graphics engineers that have little or no experience with ray tracing. It serves as a gentle introduction to many topics, including "What is ray tracing?", "How many rays do you need to make an image?", "The importance of [importance] sampling. (And more importantly, what is importance sampling?)", "Denoising", "The problem with small bright things". Along the way, you will learn about specific implementation details from Minecraft.