What's New with High Dynamic Range in DirectX Games | Simon Tao | Game Stack Live '21

Опубликовано: 27 Октябрь 2024
на канале: Microsoft DirectX 12 and Graphics Education
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High Dynamic Range (HDR) is part of the gold standard for the newest generation of graphically rich games. In this talk, you'll learn about our ongoing work to improve DirectX's HDR support on PCs. We are helping to solve the problem of HDR display ecosystem variability, providing best practices for optimizing your native HDR implementations for displays, and introducing on PC our amazing Auto HDR tech which upgrades existing games to HDR.

Check out our HDR dev docs at https://aka.ms/directxhdr, and learn more about Auto HDR on PC at https://aka.ms/autohdrpc !

#DirectX #HDR #GameDev