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Want to make your game sound more realistic? In this Unreal Engine tutorial, I’ll show you how to separate and dampen sounds between rooms using Audio Volumes, Sound Classes, and Ambient Zones.
Whether you're working on a horror game, immersive sim, or any environment with interior spaces, controlling how sound travels room to room is crucial — and easier than you think.
🎧 What You'll Learn:
What Audio Volumes are and how they work
How to properly set up Brush Settings
Using Ambient Zones to control environmental audio
Creating a Sound Class that respects ambient volume zones
Debugging tips for when sound doesn’t behave as expected
🔧 This is all Blueprint-friendly and perfect for beginners or intermediate developers working in Unreal Engine 5.
💬 Drop any questions in the comments and let me know if you'd like a follow-up video on Reverb Volumes or advanced audio control!
Chapters:
0:00 - Intro
1:09 - Sound Classes
3:20 - Attenuation
4:27 - Audio Volume
6:18 - Other neat stuff
6:46 - Outro