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In this tutorial, we’ll set up the base interaction system for your horror game in Unreal Engine. This is the foundation that will allow players to interact with items in your game, such as doors, switches, and more, in future videos. We’ll cover the step-by-step process of building this system using blueprints, creating the groundwork for more complex interactions later on.
🔹 Topics Covered:
Base setup for player interactions
Introduction to blueprints for interaction systems
Preparing for future item-specific interactions
This video is perfect for developers looking to build the core mechanics of interactivity in their horror game. Stay tuned for upcoming videos where we dive deeper into item-specific interactions!
Chapters:
0:00 - Intro
0:50 - Interact Interface
3:24 - Interactable Detection
10:16 - Interacting!
14:26 - Adding Item Name Enum
18:08 - Cleaning Up
19:02 - Outro