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In this first part of our Unreal Engine horror game tutorial series, we dive into project creation and get things started by setting up a master material. Whether you're a beginner or looking to refine your skills, this guide will walk you through the essential steps for building the foundation of your horror game. Stay tuned for more parts where we cover everything from level design to jump scares!
Master Material: https://blueprintue.com/blueprint/vk-...
MF_CameraCulling: https://blueprintue.com/blueprint/ehl...
MF_EdgeWare: https://blueprintue.com/blueprint/3jv...
MF_MaterialLayerLerp: https://blueprintue.com/blueprint/gwf...
MF_NormalIntensity: https://blueprintue.com/blueprint/h8l...
MF_RandomUVOffset: https://blueprintue.com/blueprint/_ar...
MF_ScaleNormalMap: https://blueprintue.com/blueprint/pa3...
MF_SubsurfaceScattering: https://blueprintue.com/blueprint/by_...
Chapters:
0:00 - Intro
1:24 - Project Setup
3:23 - Master Material Setup
38:52 - Material Overview
44:37 - Outro